Lottery System 6/49: A Probability Study

49 lottery balls in blue, green, aqua
Intro

Subject of Study: PCSO's Super Lotto 6/49

This report on a lottery system 6/49 studied more than 2,250 actual draw results from PCSO's Super Lotto 6/49. It covers the period 2007 up to 2025 beginning from the 4th Jan 2007, which was the very first draw of Super Lotto 6/49. The purpose of this study is to explore the odds of winning from this type of lottery by using calculated probability measures. From time to time, data presented in this report are updated as new results from Super Lotto 6/49 draws are added. For that reason, you might see some changes in the statistics compared to the stats originally reported.

To let you know the latest coverage of the studies, posted as follows are the date and current volume of sampled results:

PART I

Lotto System 6/49: An Overview

BASIC INFORMATION

Briefly, this section describes what a lottery 6/49 is, its odds of winning, the methods used in calculating probabilities, the terms specifically used for this report, and the topics you can expect in the next chapters.

1

What Is A Lottery System 6/49

A lottery system 6/49 is a type of lottery where 6 numbers are drawn from numbers 1 – 49. The six numbers drawn are declared winning numbers. Drawing of the winning numbers can be electronic or digital, which is actually not random. The best method is the use of a tumbler where 49 lightweight balls are contained. Using air pressure, 6 balls are pushed out of the tumbler as a method of selecting the six winning numbers. This method is considered fairly more random.

Odds of Winning a Lottery 6/49

The odds of winning a lottery 6/49 is 1:13,983,816. With the aid of Statistics, you can limit your choice of numbers to a few, thereby, in principle, helps you choose a better combination of numbers with a better potential.

Even if there are exactly 13,983,816 possible combinations that can be formed with numbers 1 - 49, not every combination has greater probability of winning. At least, 623,392 combinations have the least probability. This comprises the all-odd, all-even, all-low and all-high form of combinations, not counting the delimiters that constraints the formation of combined numbers. Though these types of combinations are entirely possible, they rarely make it to the jackpot.

To verify the figure just stated, use this combination formula.

The other way to write it is —

C(n,k) = n! ÷ [(n - k)! k!]

which you read it as —

n choose k equals the factorial of n divided by all over the factorial of n minus k, multiplied by the factorial of k. In other words,find all possible combinations of k objects from n items.

Let's substitute the formula with lotto 6/49.

C(49,6) = 49! ÷ [ (49 - 6)! × 6! ]

Let's read —

49 choose 6 = the factorial of 49 divided by all over the factorial of 49-6 times the factorial of 6.

! is the symbol of factorial, which is calculated as n x n-1 x n-2 etc down to 1. For example, 6! is 6 x 5 x 4 x 3 x 2 x 1. In a spreadsheet app, the function to calculate a factorial is FACT(integer). Let's do this piece by piece.
  • The factorial of 43, which is 49 – 6, is equal to 6.04153E+52;
  • The factorial of 6 is equal to 720;
  • Multiply 6.04153E+52 by 720, the result is 4.3499E+55;
  • The factorial of 49 is equal to 6.08282E+62;
  • Divide 6.08282E+62 by 4.3499E+55, the result is 13,983,816.
  • In other words, divide the factorial of 49 by the product of the factorial of 43 and factorial of 6.

The result is —13,983,816 possible combinations all in all.

As an alternative, just use this spreadsheet function COMBIN(49,6).

About PCSO's Super Lotto 6/49


Super Lotto 6/49 is a type of lottery system 6/49. This lottery is managed by the Philippine Charity Sweepstakes Office. Part of the proceeds of this lottery funds and finances the different charities of the office. Super Lotto 6/49 is just one of the nine lotteries being managed by PCSO. The other lotteries are Ultra Lotto 6/58, Grand Lotto 6/55, Mega Lotto 6/45, Lotto 6/42, 6D Lotto, 4D Lotto, 3D Lotto (aka SwerTres), and 2D Lotto (aka EZ2). PCSO conducts the major lottery draws every night at 9:00 PM. Not all of these lotteries are drawn every night.

When are Super Lotto 6/49 draws held?

Draws from Super Lotto 6/49 are held on Tuesdays, Thursdays, and Sundays.

What is the initial jackpot price for Super Lotto 6/49?

Jackpot price for Super Lotto 6/49 starts at ₱15,840,000 net of agent's price commission.

How much does one ticket of Super Lotto cost?

A ticket for a Super Lotto 6/49 costs ₱20.00 for a standard play (6 numbers, single draw).

How does one play Super Lotto 6/49?

To play Super Lotto 6/49, go to any authorized PCSO lotto outlet to buy a ticket. Pick a Super Lotto 6/49 card, and mark the 6 numbers that you want to play in one of the boxes labeled A to F. Once done, submit the card to the teller to print out your ticket. By default, your ticket is good for one draw.

Can one play Super Lotto for multiple draws?

Yes. By default, you play only for the current draw without even marking 1 Draw. To play for multiple draws, you have the option to play up to 6 Draws by marking your desired option found on the left side of the card. Say you marked 6 Draws, this means that your numbers are good for the current draw and the succeeding 5 draws.

What are other ways to play Super Lotto 6/49 other than the standard play?

For a standard play, either you mark 6 numbers on the card or tick LP (stands for Lucky Pick). By default, your ticket is good for the current draw.

There are other options such as: 5R (stands for 5 Roll) and system 7 up to 12. For 5R, you mark 5 numbers and tick 5R, which is shown on the left of the card. By playing 5R, the (machine) system pair your 5 numbers with each number from 1 – 49. For example, if your numbers are 1-2-3-4-5, the system will combine these five numbers with 6 up to 49 making a total of 44 combinations. This will cost you ₱880.

To play System 7, you mark 7 numbers. This will generate 7 combinations. For example, if your numbers are 1-2-3-4-5-6-7, the system will generate 123456, 123457,  123467, 123567, 124567, 134567, and 234567. This play will cost you ₱140.00.

The same process is done for Sys8, Sys9, Sys10, Sys11, and Sys12. These plays cost ₱560, ₱1680, ₱4200, ₱9240, and ₱18480 respectively.

What are the minor prizes that one can win from Super Lotto 6/49?

To win a prize, you need to match at least 3 winning numbers. If you matched 3, you win ₱50.00. To match 4 winning numbers, you win ₱1200. To match 5 winning numbers, you win ₱50,000. And of course, to match 6, you win the jackpot price.

The jackpot price accumulates or increases each time no one wins the Super Lotto 6/49 jackpot.

2

The Probability Study

Sampled Data

The studies collected draw results from PCSO's Super Lotto 6/49. As of this writing, the sampled data covered more than 2200 actual draw results. This volume may increase as newer results are added to the database. The latest result added and the volume of the sampled data are updated and posted at the beginning of this report.

The very first draw of Super Lotto 6/49 was held on Jan 4, 2007; the winning numbers were: 03 • 19 • 22 • 41 • 48 • 49.

Margin of Error

Margin of Error (MOE) expresses how close statistics to truth. It is usually expressed with plus or minus sign. Let's calculate the margin of error for one of our probability findings.

Winning numbers of every combination were added to get the sum of winning numbers. Based on 2732 lotto results, 2383 revealed that the probable sum of winning numbers ranges from 100 – 200.

Let's calculate its margin of error.

Margin of Error Formula

The formula to calculate the margin of error is ~

MOE = z √ {[p ( 1 - p )] / n }

where ~

  • n is sample size
  • p is sample proportion expressed in percentage
  • z is the confidence level (which is usually 95% expressed as 1.96; if 99%, 2.58)

You can read the formula as ~

MOE equals the square root of p times 1 minus p divided by n multiplied by z

Let's substitute the formula with our figures above.

  • Sample size n is 2732, which is the number of draw results.
  • Proportion p is 2383 or 87.22% probability (2732 divided by 2383).
  • Confidence level z is 99% expressed as 2.58 (this is constant based on a standard table).

So, how true is the 87.2% probability that if the sum of a combination is 100 – 200, that combination has a better potential to win? Let's calculate the margin of error.

MOE = 2.58 √ {[ 87.22% ( 1 - 87.22% )] / 2732 } = plus or minus 1.65% or 2% rounded off.

The MOE, therefore, is (+ -) 1.65%. This means that the statement mentioned above is 85% to 88% true (87.22% plus or minus 1.65%)

Methodology

Frequency of Winning

The simplest method used in studying the results is calculating the frequency of winning of each lotto number, which is simply counting the number of times a lotto number has won. In Google Sheets, you can achieve this by using this formula: COUNT(results_data, lotto_number) where results_data refers to a data range such as B3:G or Results!B3:G. For example, to find out how many times #8 has won so far, input: COUNT(Results!B3:G, 8).

The methodology for each type of study is explained in every chapter.

Terms Used

This report used terms that may not be statistically correct, but used anyway for a clearer understanding of what are being discussed here. Some terms where reinvented or used differently. Some of the most frequently use are listed here while some are explained in the chapters where they are introduced.

Frequency
The number of times something has occurred. For example, the frequency of winning of lotto number 8. It is synonymous to occurrences.
Percentage rank
Ranks of each lotto number according to its frequency of winning. Ranks are in percentage but presented here without the % symbol. Higher ranks refer to higher frequency of winning. Ranks are valued from 1% – 99%.
Constraints
Constraints are parameters that restrict a combination of numbers from its improbability.
Delimiters
Synonymous to constraints.
Bounds
Bounds refer to the minimum (smallest) and maximum (largest) most probable number in a combination which delimits how numbers are combined. It is also referred to as the minimum and maximum thresholds.
Age
Age refers to the number of draws a lotto number has not been winning yet. It also means the elapsed draws prior to the lotto number's current win (plus 1 to include its current win).
Distance
Distance refers to the count of numbers between two consecutive numbers assuming that the winning numbers are arranged numerically rather than in the order of drawing. For example, the distance between 8 and 12 is 4, which is actually 12 minus 8.
Probability Indicators
The collection of constraints, delimiters, parameters, age, distance and other statistical measures are termed in this report as probability indicators.
Probability Markers or Factors
Probability markers or factors are a set of statistical data. For example, a dataset that contains values of frequency and age of lotto numbers.
Trending zone
The trending zone refers to a specific number of consecutive draws beginning from the current draw counting backwards. It is based on at least 80% probability. In the case of lottery system 6/49, the trending zone refers to the most recent 18 consecutive draws.
Trends
Trends refer to values in the trending zone.
Instance
In some cases, there may be values counting occurrences within a larger occurrences. To avoid confusion, the term instance is used instead. So, there may be instances within a larger group of occurrences; and there may be smaller occurrences within a larger scope of frequency.

Outline

(To be updated once the whole report is complete. ~ed)

Part 1 Overview and Context

  1. Overview of a Lottery System 6/49
  2. About the study
    1. Sampled data. Data used in the study.
    2. Methodology. How certain data were collected and calculated.
    3. Terminology. Terms and certain words used specifically for the study

Part 2 All-Time Statistics

  1. Winning frequency of each number
  2. The probability of ranking
  3. The probability of constraints
  4. The probability of time
  5. The probability of patterns

Part 3 Trends

Part 4 Using the Super649 Calculator

PART 2

All-Time Statistics

SETTING THE STANDARDS

It is true that your odds of winning a lottery 6/49 is one in 13 million plus. However, statistics has a way of encouraging you to, at least, make your numbers probable by adhering to some standards such as constraints and delimiters. Nevertheless, sad to say, despite those probability constraints, delimiters and patterns, your own numbers still compete against a million potential winners. Let it not dampen you. Think positive, don't insist, instead, have fun and excitement. Who knows, one day, that sheer fun will turn into millions.

Ch 1

The Winning Frequency of Each Number

Which number wins most

Perhaps, you have been wanting to know which of the 49 numbers of Super Lotto win most. You are about to find out here. Data, however, might surprise you because it is not what you think.

If you are thinking to play the top winning 6 numbers, perhaps you should think twice. Top numbers do not win together. It is possible but it is not what the data reveal. They mix with bottom numbers. Following is the same set of data but ranked top to bottom. The trick is to pick one or two from each group.


TOP TO BOTTOM RANKING OF LOTTO 6/49 NUMBERS

To calculate the winning frequency of each number, we simply count the number of times the lotto number has won. You have noticed, perhaps, from the data, that the probability percentage of each number is close to all other numbers. As of this writing, the probability percentages range from 1.76% – 2.28%. If you would imagine a linear chart, you would see that the tips of the lines are flattening down. That is because, we are already dealing with thousands of results. In the Law of Larger Numbers, either the data differences tend to even out, or the findings, in time, remain the same.

Which of the numbers win most of the time?

Update Oct 2025: Lotto #17 is still on top with a probability percentage share of 13.62%, not far from #03 with 13.66% percentage share.

More than 13,000 balls drawn comprising 2,258 lottery draws, which of the numbers 1 - 49 win most of the time? The answer is: the number 17 which had won 310 times out of 2,258 draws; or 13.73% probability. That means, for every 100 draws 13 or 14 draws will produce 17 as a winning number. In another perspective, the lotto number 17 wins every 7 or 8 draws on an average. Does that sound great? Let's examine further.

Observation

The complete list that follows is arranged according to the numbers's frequency of winning. If 17 had won most of the time, the number 15 had won less at 10.45% equivalent to 236 wins. Note how close the probability rates are: 10% versus 13%. For the rest of the numbers, the probability rates were around 11% to 12%.

As the results data (in Statistics, the term is called population) grew larger, the probability rates seemed to flatten or even out.

Findings

So, it looks like there's not much a significant difference among the numbers as far as their frequency of winning is concerned. In other words, any number is as good as the other. Like I have observed, this is due to the large number of data (2,258 results); and most probably, the frequency probability rates will remain the same as we add more data in the next few years.

Take pleasure in reviewing the rest of the data. At times, you may see different results below for the reason that the database is updated from time to time. The data below is based on 2022 study. Compare how they differ from the most recent data presented previously.

If you are not seeing the live interactive data above, view the following snapshot.

What if we narrow down the number of results? Should we see significant changes? That's when we look at trends — and that is next in Part 3 of this report.

CH 2

The Probability of Ranks

In the previous chapter, you learned that winning numbers are a mix of top winning and bottom winning numbers. The question is: which among the top and bottom numbers should you choose? In this chapter, we dissect the winning numbers into 10 so that it would be easier to choose which numbers should you play.

Methodology: How The Numbers Are Ranked

The image that follows is a snapshot of what's inside my study spreadsheet. This is to give you an idea how each winning number gets its ranking based on its frequency of winning.

The first set of data (on the left) contains the actual draw results from Super Lotto 6/49. The second set (on the right) are the ranks of each number prior to the time of its current win.

Let's illustrate L# 38 which won on Sept 2, 2025. L# 38 had won 305 times since Jan 2007. On Sep 2, it would be its 306th win; but we would be more interested on its status prior to Sep 2. Its rank prior to Sep 2 was 80%. On the other hand, #07 ranked 54%; while #11 ranked 28%. The numbers were ranked 1% to 99% where 99% is the highest winning frequency. In a spreadsheet app, the function to use is percentrank.exc().

You can observe that winning numbers are truly a mix of top winning numbers, bottom and anything in between. You don't see winning numbers that are all 90% - 99%; or even 80 – 89.

The next thing to find out is: which rank usually make it to the jackpot? From another perspective, when can a number probably win based on its current rank?

Presenting the data next.

How Ranks Are Distributed

Have you wondered how the ranks are distributed? Say, why numbers that ranked 80s made it on Sep 2 and 11 but not in between; whereas those that ranked 90s won 4 times consecutively on Sep 2 to Sep 9? Let's find out.

The following image presents how numbers usually win based on their ranks.

The best way to understand the data here is to look at the percentages. But first, let me explain what you're seeing.

The upper part is the frequency of winning, which is the number of times numbers with certain ranks had won. The lower part are their equivalent percentages.

The columns 0 – 9 are the rank groups. Ranks 0 are percentages 1% – 9%. Rank 2s are ranks 20% – 29%, and so forth.

Let's look at the total percentages. The highest is 52% which refers to ranks 30 – 39. The lowest is 43% referring to ranks 70 – 79. This means that if a lotto number ranks 30 - 39, it has a better potential to win compared to a number that is ranked 70 – 79. It sounds good; but examine the rates—they range from 43% to 52%. Not much of any difference. That means that any number, regardless of its rank is as good as any other.

Are the data helpful? Let's explore more.

Instances of Ranks Per Combination

Referring to the same data just presented, the first column, label Occ refers to the occurrences of each rank group in a combination. For example, Occ 1 means that a particular rank can exist only once in a combination. Notice that Occ 1 have the highest percentages. This means that, most of the time, any rank can exist only once in every combination. For example: 38-92-26-58-42-70 where all ranks are unique (392547).

In some cases, two numbers may come from the same rank (Occ 2) with an average probability of more or less 9%. The other possibilities are very rare with only 0% – 1.7% probability.

Strategy. How do you apply these data? With the use of the data presented in Chapter 1 Top To Bottom Ranking of Lotto 6/49 Numbers, pick a number of your choice from each rank group 0 – 9 so that you would have 10 numbers. Based on these 10 numbers, form your 6-number combination. For example: pick lotto #17 from those that rank 90 – 99; pick #28 from those that rank 80 – 89; and so forth and so on. In some cases, some ranks do not exist. For that reason, you may only have 8 or 9 numbers.

Frequency of Specific Cases (Rank Patterns)

Let's go deeper by finding out how ranking truly form a winning combination. The next set of data presents specific cases how ranks are formed in a combination. In other words, we are looking at certain patterns.

Examine the data below. On its left are the ranking of each winning number (this is just a snapshot of more than 2000 results). Next to it counts the occurrences of each rank in a combination. The very first column counts all ranks 1 – 9. The second column counts all ranks from 10 – 19, and so forth. In the first case, there's only one number from 1 – 9, which is 4. For group 10 – 19, there exists an 18. Thus, in the second column, you see 1. There are no ranks between 20 – 29, therefore, the third column shows a zero.

Further under the column Case, you see codes which represents a rank combination pattern. These codes are summarized on the upper right corner with their corresponding probability percentages and description.

Rank Use Cases

Starting from the most probable ~

  • D – Double (46.9%). It means that two ranks belong to a single group. For example: 76-34-18-48-04-48 where the two 48s belong to the group 40-49.
  • 2D – 2 Doubles (21.3%). It means that 2 doubles exist but under 2 different rank groups. For example: 46-46-32-32-84-18 where the 46s belong to the 40-49 while the two 32s belong to the group 30-39. The ranks need not be equal. There are cases where there are 42 and 46 which both belong to 40-49 group.
  • U – Unique (18.4%). It means that each rank individually belongs to a rank group. No two ranks or more belong to a single group. For example, 62-42-08-74-24-14 (shortcut 640721) all belong to 6 different groups.
  • T – Triple (8.7%). It means that there 3 rank values that belong to a single group. For example: 64-80-64-64-42-14 where the three 64s all belong to the group 60-69.
  • TD –  Triple + Double (2.7%). For example: 62-38-62-38-18-38 where there are three 38s and two 62s.

The following cases are the least probable. These are the patterns that you should avoid when combining your numbers.

  • 3D – 3 Doubles (1%). For example: 54-36-82-54-80-30 where the two 54s belong to 50-59 group; 36 and 30 belong to the 30-39 group; and 82 and 80 belong to the 80-89 group.
  • Q4 – Quads (0.8%). For example: 62-66-68-68-92-88 where 4 ranks belong to the 60-69 group.
  • QD – Quad + Double (0.2%). For example: 58-58-58-50-32-32 where there are 4 ranks in the group 50-59 and 2 ranks belong to the group 30-39.
  • 2T, P5, H6 (0% probability). These patterns are all improbable. Examples: 50-51-52-63-64-65 (2T or 2 Triples); 70-71-73-90-74-75 (P5 or Quints); 29-27-23-24-20-22 (H6 or Hex).

Modified Strategy. Follow the same technique that you just learned previously. But this time, pick 2 numbers from any of the group following the pattern or Case D (double). You can utilise three possible cases: D or Double, 2D or 2 Doubles, and U or Unique.


CH 3

The Probability of Constraints

Setting The Limits

Your chance of winning any type of lottery is truly slim. The best that you can do is to increase the potentials of your combination based on statistics. Knowing the lotto numbers's frequency of winning is not enough. You must also know what is not probable. For example: Does this combination – 01•02•03•04•05•06 – has a potential to win? In this chapter, we will explore the probabilities of improbabilities called constraints and delimiters.

The Sum of Numbers

Let me begin with the simplest constraint—the sum of winning numbers. You might be thinking that the sum of winning numbers has no significance to its potential of winning. Statistics, however, reveal somewhat the contrary. It may not be very significant but it is going to be helpful in picking your potential 6 numbers. The minimum possible sum is: 01 + 02 + 03 + 04 + 05 + 06 = 21. The maximum possible sum is: 44 + 45 + 46 + 47 + 48 + 49 = 279. On record, however, these are not the thresholds of what are probable. Let's see the data.

Presenting first are the basic statistical measures such as the average or mean, median, mode, etc.

  • Minimum sum: 50. This could be any set of 6 numbers provided that their sum is 50 or greater. Anything less than 50 is not probable.
  • Maximum sum: 252. This could be any set of 6 numbers provided that their sum is 252 or lesser.
  • The average or mean is 150; the median is 150, and the mode is 162. Therefore, it is best that the sum of your 6 numbers is somewhat around 150.

The histogram chart that follows presents where the sums of winning numbers peak most.


PEAK OF SUMS OF WINNING NUMBERS

Probable Range of Sums

Let us be more specific by establishing the range of sums. Presenting in the second set of data are the probable range of sums.

  • 100 – 200. The most probable values of the sum of winning numbers are anything between 100 – 200 (87.2% probability percentage). Consider the range inclusive; it won't have much significance. What is important is that for you to easily recall this range. The nearer to the median (of 150), the more probable.
  • Any sum less than 100 or greater than 200 has lesser probability (6%). Possible but not too probable.
  • Any sum beyond 50 or 250 is considered improbable.

The Minimum and Maximum Threshold

When forming your 6-number combinations, the range of sums allows you not to choose any number that is not within the probable range. We can expand that restriction to further maximise the potential of your combination by setting the bounds or boundaries in the ordered position.

Establishing the Bounds (Lower and Upper Limits)

To establish the lower and upper boundaries of winning combinations, the numbers should be arranged numerically from smallest to largest. For example, the winning numbers of 14 Oct 25, in exact order drawn, were •41 •01 •32 •26 •38 •49. In numerical order, that would be •01 •26 •32 •38 •41 •49.

Methodology

Each winning combination in the sample data were arranged numerically from smallest to largest. As a result, column 1 would contain all the first smallest numbers. Column 2 would contain all the second smallest numbers; and so forth and so on up to the 6th column. You can imagine which numbers could possibly be in the first or second columns, etc. Then, for each number in every column, its occurrences were counted. The result follows. It covered 2731 results from 4 Jan 2007 up to 16 Oct 2025.


LOTTO 6/49 MIN AND MAX THRESHOLD

The table explained

The first column (highlighted) contains the lotto numbers 1 – 49. The succeeding columns, 1st – 6th, contain the number of occurrences each number had won in the ordered position (1st, 2nd, 3rd, etc). The next set of data (on the right) calculated the probability percentage of each number based on its frequency of winning.

Let's look at some numbers. Lotto #01 is the smallest number, so it will always be in the 1st column; no integer is lower than 1. It comprises 11% of all the results. On the other hand, lotto #49 is the largest of all numbers, so it will always be in the last column. It can never be in the 5th column because nothing is larger than #49 in a lottery system 6/49.

Lotto #02 can either be the first or 2nd. For example: •02 •22 •37 •38 •41 •44 (10/16/25 draw) where #02 is the smallest number; or •01 •02 •04 •10 •32 •42 (01/18/24 draw) where #02 is the second smallest number. Lotto #02 can never be on the 3rd to 6th column because there's no lotto number lower than #01.

Lotto #17 can be the smallest, 2nd smallest or even the largest number. However, #17 is best if it is the 2nd, 3rd or 4th smallest number.

The following is the same set of data which is updated from time to time as more results are added to the database. Do check on this from time to time to find out if your number is best in the 1st position, 2nd, 3rd, 4th, 5th or 6th positions.


UPDATED LOTTO 6/49 MIN & MAX THRESHOLD

Summary of Lower and Upper Limits Per Position

Summarizing the data just presented, we establish the lower and upper limits for the 1st, 2nd, 3rd, 4th, 5th and 6th positions.

LOWER AND UPPER BOUNDS PARAMETERS

The table explained

 The bounds parameters are categorized into three:

  • Category A. Numbers for all probable combinations excluding those of 0% probability.
  • Category B. Numbers for potential combinations including only those with 2% probability or greater.
  • Category C. Numbers for probable combinations excluding those that make only less than 1% probability.
The 6 columns, 1st to 6th represent the lotto numbers within the lower and upper bounds inclusive.

What are probable of all possibilities (category A)

Remember that there are 13,983,816 possible combinations that can be made from numbers 1 – 49. But not all are probable. The only probable combinations are between [ 01 •02 •03 •05 •10 •17 ] and [ 35 •42 •45 •47 •48 •49 ] inclusive. These are the ultimate thresholds. Any combination beyond these parameters are all improbable. Therefore, all combinations from [ 01 •02 •03 •04 •05 •06 ] to [ 11 •12 •13 •14 •15 •16 ] are improbable, eliminating 8008 improbable combinations; and all combinations from [ 36 •37 •38 •39 •40 •41 ] to [ 44 •45 •46 •47 •48 •49 ] are also improbable, eliminating 3003 improbable combinations.

What are the most probable combinations (category B)

The most probable combinations are those with 2% probability or greater. These are the combinations between [ 01 •03 •11 •17 •27 •36 ] and [ 14• 24• 33• 41• 47• 49 ]. All combinations beyond these parameters are either improbable or least probable. Excluding the combinations beyond the lower limits, we are eliminating 1,623,160 possible combinations that have less than 2% probability. Beyond the upper limits, we are eliminating additional 1,623,160 combinations that also have less than 2% probability. All in all, we are eliminating 3,246,320 least probable combinations from the total 13,983,816 combinations.

Conservative probable combinations (category C)

If you prefer less restrictions, opt eliminating only the probable combinations with less than 1% probability. These are combination cases that have won only 27 times or less out of more than 2731 cases.

To Illustrate forming a combination within the probable range of numbers

Let's use the probable range with greater than 2% probability (category B).

  • Choose a number between lotto #01 and #14 inclusive. This is your first and smallest number in your combination. For example, choose #08.
  • For your second number, choose any number from #03 – #24 but greater than your first number, which is 08. Say, choose, #10.
  • For your third number, choose any number from #11 – #33 but greater than 10, which is your second number. Let's pick #20 in this example.
  • For your 4th number, choose any number from #17 – #41 but greater than 20, your 3rd number. Let's say, we pick #22.
  • For the 5th number, pick any number from #27 – #47 but greater than 22, your 4th number. Say, we pick #36,
  • And lastly, for your last number, pick a number from #35 – #49 but greater than 36, which is your 5th number. Say you picked 48.
  • Finally, you have combined: 08 •10 •20 •22 •36 •48. This combination won on 9 October 2025.

As new results are added to the database, following are updated data of the thresholds.


UPDATED THRESHOLD PARAMETERS

Above data includes only those with 2% or greater probability. The one below includes also those of 1% or greater probability.

Ch 4

The Probability of Timing

Time To Rest, Time To Win

What if there is a way to know when at a certain time or day can a lotto number possibly win? If we could only precisely predict when, it would be much better than a good luck. The truth is that there is no such thing as precise prediction. Precision and prediction is an irony.

If time of winning is significant, what can statistics probably reveal? In this chapter, the time between two instances of winning of every lotto number were calculated. The resulting values provide an idea as up to what time can a lotto number rest, then rise up to win again. In other words, how long can a lotto number cease to win and when can it probably win again.

Calculating the Elapsed Draws

The elapsed draws refer to the number of consecutive draws between two instances of winning of a lotto number. In other words, the number of draws when a lotto number did not win consecutively. Once we have collected the data, we would have a glimpse of the probable time of winning of every lottery number.

There were 2723 results that were sampled in this study; the very first 16 draws (Jan - Feb 2007) were excluded because it was too early to get significant data from the majority of the winning numbers. It was only in June 2007 when each of the 49 numbers had all won.

Following is the result of the calculated data on Google Sheets.

Understanding the Time-based Table

Age. Age, generally, is the number of draws a lotto number has not been winning yet. When referring to past data, it refers to the number of draws that have passed between two instances of winning of a lotto number plus 1 to include its latest win. So for example, age 6 would be 5 elapsed draws plus 1 to include its latest win.

Freq. Frequency is the multiple times any lotto number had won at a particular age. For example, in Oct 2025, there were 1717 occurrences of some lotto numbers that had won again just after 2 draws that passed (Age 2, i.e. one elapsed draw plus the current draw). Frequency counts all instances in every draw result.

Probability (%) percentage. The first is the percentage that cover all instances (every number-ball was counted). For example, 1955 occurrences over all 16,317 occurrences is equivalent to 13.61% (1955 divided by 16317). The second probability percentage counted only the number of draw results (based on figures under In Results).

In Results. Counts the occurrences of age by result, not by individual instances or ball drawn. For example Age 1 may have occurred 1955 times but it occurred only in 1505 results.

Based on the data just presented, it is clear that the smaller the value of age, the higher the probability, which means that most of the time, when a number has won, it can win again in a short time.

Charting the Probable Time of Winning

The maximum age a lotto number cannot win consecutively is 69 draws. The data just presented showed only up to 44, which occurred only 5 times. Expect that the rest of the numbers are smaller and considered insignificant. Nevertheless, presenting here is a visual picture of what the data look collectively.

Notice how the bars get taller as it approached closer to the value of one.  Just as it was said prior, the set of data means that, most of the time, a lotto number can win again within a short time.


PROBABLE TIME OF WINNING

The next question is: how soon can a lotto number can probably win again?

Probable Range of Winning Time

The data being presented here breaks the periods (number of draws) into smaller periods where each period comprises three draws (except for the very last period). The purpose of this method is to determine at what period a lotto number usually wins.

Interpreting the Data

  • 57.71% of all winning numbers (16,306 all in all) took only 1 – 6 draws in order to win again in the current draw.  From another perspective, any number that won from the last 6 draws has a potential to win again in the current draw.
  • 26.72% of all winning numbers took 7 – 12 draws before they won again. From another perspective, any two numbers that won from this period (but have not been winning yet) may win again in the current draw.
  • 12.14% of all winning numbers took 13 – 18 draws before they won again. From another perspective, one number that won from this period (but has not been winning so far) may win again in the current draw.
  • 5.50% of all winning numbers took 19 – 24 draws before they won again. There is a slim chance that any number that has not been winning for the last 19 – 24 draws may win in the current draw.
  • 1.79% of all winning numbers took 25 – 30 draws before they won again. It is very rare and almost improbable that any number that has not been winning for the last 25 – 30 draws could win in the current draw.
  • 1.99% of more than 16,000 winning numbers took 31 – 69 draws before they won again. If a lotto number has not been winning for more than 31 draws, expect that it is unlikely to win in the current draw. It may sometime but when is unknown. On record, a hibernating number may win again after 54 draws of not winning.

A lottery number that wins twice consecutively (or greater) is called a repeater. Would you like to find out which lottery numbers usually win immediately after winning in the most recent draw?

Which Numbers Usually Win At A Certain Age

This is a question is a lot to answer: Which numbers usually win again after not winning consecutively for a certain period? To summarise the data takes a lot of space. So, instead, I am presenting an image of the data. It is a large image, and the font is small, so you have to zoom in to get a good view.

What's in the data

  • L#. The first column lists the lottery numbers 1 - 49.
  • Columns 1 – 69. The succeeding columns 1 – 69 refer to the common Ages of each lottery number. You understand Ages as the number of draws that have passed prior to lotto number's next win. In simple words: how long does it take for a lottery number to win again?
  • You will learn about the colour zones in Setting The Standards.
  • Column 1 tells you which numbers are usually called the repeaters. The higher the value, the greater the probability. All the 49 numbers have become repeaters. Based on these data, lotto #03 was the common repeater (61 times), followed by #17 (51 times). On the other hand, lotto #01 was less of a repeater.
  • Column 2 tells you which numbers usually win again just after 1 draw of not winning. These numbers are called skippers.
  • The rest of the columns reveal notion similar to what just said about column 1 and 2.
  • Values in the blue zones reflect which numbers had become cold numbers; while values in the white and grey zones reflect which one had become hibernating numbers.
  • Values in the grey zone signals that a hibernating number might win.
  • If you sum the values horizontally, it gives you the frequency of winning of each lotto number. These data are presented in a previous chapter.
  • If you sum the values vertically, it gives you the probability time of winning that was presented prior in this chapter.


Setting the Standards

At this point, based on statistics, we establish the standards that you can observe in order to increase the potential chance of winning of the numbers that you wish to play. Remember, though, that these probability factors are not absolute; that is why it is called probability. Even within the standards, there are still many possibilities. These standards simply narrow down your choices.

Establishing the Colour Zones

Based on the probability of time (of winning), we have identified six number zones where you can pick the potential winning numbers.

  1. Purple zone. This is also called the hot zone because half of the winning numbers usually come from this zone. In other words, three of the numbers that had won in the last 6 draws are likely to win again, at 57% probability, in the current draw.
  2. Green zone. It covers the period 7 – 12 draws. This is likened as the underdog zone, which means, lotto numbers that won from this period are usually ignored not knowing that they have 26% chance of winning again in the current draw.
  3. Teal zone. The teal zone (13 – 18 draw period) makes the 12% chance that the winning numbers from this zone may win again. This is also called the crossroad zone, which means, that a winning number from this zone may either win again or turn cold, i.e. to not win for a longer period.
  4. Aqua zone. It refers to the 19 – 24 draw period. This is the start of the cold zone. When a lotto number enters this zone, i.e. it has not been winning for at least 19 draws, most likely, this number will turn cold for a longer period. Cold numbers have a slim chance of 5% to win again in the current draw.
  5. Blue zone If a number did not win again while it was in the aqua zone, officially that number has turned cold. At less than 2%, that is how slim that a cold number can win again in the next draw.
  6. Grey zone. If a number has not been winning for the last 30 draws, it is in the state of hibernation. Most likely, a hibernating number may not win again up to 69 draws. The chance for a hibernating lotto number to win again is less than 2%.
With the purple and green zones together producing an 84% probability, we can now identify that this 12-draw period makes our trending period or trend zone.

Just a bit of an observation

If the purple zone can likely produce 3 winning numbers (57% probability), this only means that the other half of the winning numbers will come from the other zones. But which of the other lower zones could the other winning numbers come from? Based on observation, usually one number from each colour zone that the other winning numbers can come from.

How To Identify Numbers from the Colour Zones

If we are talking about data based on past events, we are talking about how the events transpired statistically. The next question is: how do we apply these data to the present?

In the probability of time, we learned that winning lotto numbers usually win again within the next 6 draws. From a different perspective, we also understand it that a lotto number, after winning, usually take a rest (do not win) for the next 1 to 5 draws, then win again on the 6th draw. Looking forward, therefore, any number from the last 6 draws has a potential to win again in the current draw. There are 36 numbers from the last 6 draws, which of these should you pick?

To illustrate,  presented here are results from a given 30-draw period. On the left side, you see past results from August to November. On its right side, you see the same results but showing only the lotto numbers's latest win. The previous wins of the numbers were eliminated. For example, you don't see #45 on Oct 30 and Oct 7; what you see only is the one on Nov 2.

The lotto numbers presented on the right side gives you an idea which numbers are trending and which are not. The numbers in the purple zone are the lotto numbers that have a potential to win in the next draw at 57% probability. On the other hand, the numbers on the other colour zones have the 43% chance of winning again. However, the green zones have higher potential compared to the blue zones.

In other words, 3 potential numbers are likely to come from the purple zone; while the other 3 may come from the other zones. Here's a tip: do not pick numbers from one straight vertical or horizontal line; not even diagonally. Think random. And if you are eyeing the numbers from the blue and grey zone, remember that they only have less than 2% chance of winning again.


PART 3

What's Trending

PROBABILITY WITH SHORT PERIODS

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Trends

As discussed earlier, covering a large data will eventually give a plateau of results. To remedy that, we look at a smaller group of results such as the most recent 30, 60 or the last 21 draws.

What's trending?

By covering only the last 21 draws, the lottery probabilities will give us a different picture. Take a look at the (latest) winning frequency of the numbers in a lottery 6/49. (Note. Data may not be updated)

Trends are more relevant than all-time winning frequencies for the reason that not every time that a number tops the list. For example, the all-time winning number 17 may tend to also hibernate at certain times.

Limiting your data to the last 21 draws is good news for lotto players who do not have access to a computer or spreadsheet app because all they need are the latest results of the last 21 draws, a paper, a pen and a calculator.

Can you see at this point which numbers are trending?

At a certain point, a trending number may stop trending. If such a case, which of the other numbers are likely to win?

Winning Values

A winning value of a lottery number is the number of times it had won so far at the moment of winning. For example, if 17 had recently won in the latest draw, how often had it won so far for the last 21 draws or so. By collecting these values for each lottery number, we will be able to find out, which of the numbers are likely to win again: the one with the most wins or the exact opposite? Let's find out.

Below is a summary of data collected from 2,245 draws.

Understanding the Winning Values Table

  • The Win Value column refers to the number of times lotto numbers usually win within the last 21 draws. Win value of 1 means winning once; 2 means winning twice, etc. Zero means that the number had not been winning for the last 21 draws (cold numbers or in hibernation).
  • Instance refers to the count of occurrence of each winning value. For example, lottery numbers win the win value of 2 had occurred 3575 times.
  • The columns 0 - 6  breaks down the total figure of instances into instances per number. For example, the win value of 1 occurred once in 904 jackpot numbers; while it had occurred twice in 548 jackpot numbers.
  • The lower portion present the figures in probability percentages.
  • Figures in the grey column are just the opposite perspective of the other columns. For example, if win value 2 is present in 85.5% of the jackpot numbers, it does not exist in 14.5% of the jackpot numbers.
  • The light grey zero percentages mean the least probability.

Interpreting the Winning Values Data

To analyze the data, we look at the percentages.
  • Winning values of 1, 2, 3 and 4 have the higher probability rates under Instance: 61% - 85% of the draws. This means that lottery numbers with winning values of 1, 2, 3 or 4 are likely to win again compared to the other winning values. In other words, if a number had won only once, twice or thrice during the last 21 draws, they are more likely to win again compared to other numbers that had won more times than that.
  • The next possible values are 0 and 5. The rest are also possible but not highly probable.
  • If a lotto number had won 7 times or more during the 21-draw period, it is unlikely to win again as indicated by the low probability of 4.7% and 1.4%.

The next question is: how many lottery numbers with winning values of 2, 3, or 1 should you pick. Let's look at the breakdown of Instances.

  • The higher percentages are 35% - 40% representing the winning values 1, 2, 3 and 4 under column 1. This means that jackpot numbers usually consist of one number with a winning value of 1 or 2 or 3 or 4. Winning values of zero or 5 can be as good at other times.
  • Two of the jackpot numbers can have a winning value of 2, 3, 1 or 4. The rest are unlikely to happen.
  • The winning values 2, 3 and 1 can exist thrice but very rarely.

To illustrate, let's look at an actual result drawn on 16 October 2022. These numbers were:

20 • 39 • 44 • 31 • 48 • 02 with winning values of 2 1 1 3 4 2 respectively.

This means that 39 and 44 had won only once during the 21-draw period. The numbers 20 and 2 had won twice. The numbers 31 and 48 had won 3 and 4 times respectively.

Conclusion

It's not always with the most wins that usually win again. For example, if a lotto number had already won 7 or 8 times, it may stop trending because a number cannot be forever trending. For greater probability, you may opt to pick numbers that had won only once, twice, thrice or 4 times. In other cases, a number that had won 5 times can win again the 6th time.
  • Win value 0. Your jackpot numbers may contain 1 cold number or in hibernation (28% probability) but rarely 2 cold numbers or more.
  • Win value 1. Your jackpot numbers may contain 1 or 2 numbers with a winning value of 1 (64%) but rarely to contain 3 or more.
  • Win values 2 and 3. Your jackpot numbers may contain 1, 2 or 3 numbers with a winning value of 2 or 3 (80% and 77% respectively) but rarely to contain 4 or more.
  • Win value 4. Your jackpot numbers may contain 1 or 2 numbers with a winning value of 4 (57%); more than 2 is rare.
  • Win values 5 and 6. Your jackpot numbers may contain only 1 number with a winning value of 5 or 6 (29% and 12% respectively); more than 1 is rare.
  • Win values 7 or greater. Jackpot numbers very rarely contain a number with a winning value of 7 or higher (6% probability).
Let me illustrate further.

Suppose, your combination all contain a winning value of zero (000000); which means all of your numbers are in the cold zone (have not been winning for more than 21 draws consecutively). Is this possible yes but the probability to happen is almost nada because if you'll look at the table (row 0 column 6), the probability is 0%.

What if the winning values of your combination are 121223, is the probability high? Data say that two 1s have a good probability. Three 2s is also good though low at 13% but least the probability of having two 2s  or at least one, is high (35% + 31%).

What if the winning values are 440244? Data say that having four 4s have 0.5% probability only. Might as well limit the 4s to one only or two such as 440213 instead.

Note that the order of the winning values is not significant.

The Sum of Winning Values

When is a number to likely win again?

A lottery number ages after it has won. For the purpose of this study, age refers to the number of draws that have passed, rather than to the number of days that passed. So, if a number had won again after 3 draws of not winning, its age was 4 (the draw it won again included).

You might ask the question: if a lotto number won in the current draw, will it win again in the next draw? It is very rare, though possible, for the same jackpot numbers to win twice consecutively. But part of it may -- perhaps 1 or 2 of the numbers may win again in the next draw.

What if the number that had not been winning for the last 12 draws or even more than 30 draws, when is it going to win again? Let us look at the numbers.


The Super 649 Calculator

The Super 649 Calculator is a spreadsheet tool that is available online (soon!) on Google Sheets. Principally, what it does is that it validates your lotto number combination based on multiple higher probability factors. It tells you whether your combination has a greater or lesser probability. This chapter explains how to use it.

FAQ

What is Super Lotto 6/49?

Super Lotto 6/49 is a system 6 lottery system wherein you play 6 numbers from 1 to 49. 

How many combinations can be formed from numbers 1 - 49?

The number of 6-number combinations that can be formed from 1 - 49 is 13,983,816. This is a type of combination where order of numbers is not significant and no single number can be repeated.

What is the odds of winning a lottery 6/49?

The odds of winning a lottery 6/49 is 1 : 13,983,816.

Source of data: The subject of the study was a collection of jackpot numbers drawn from a lottery system 6/49 called Super Lotto. It covered draw results from 2007 - 2022. Super Lotto 6/49 is operated by the Philippine Charity Sweepstakes Office.
PART 4

Application Tools

TOOLS ON HOW TO COMBINE LOTTO NUMBERS

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ENDS

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